Here is an example of correspondence between Alex (animator/designer) and myself(project manager).
Alex:
Hey mate,
hope alls well. Here things are going alright. Been messing around with Unity a bit. Found a lot of information on light mapping in Unity and yeah you can do quite a lot with it to make things look better. Also been cutting poly count on the character model so i should be ready to animate soon. From the notes there is some dialogue so I should just animate the character speaking those words with some gestures, is that right? Will there be audio, because it would be good to have that first? Also do you want an idle animation?
Cheers,
Alex
Dale:
Hi Alex,
All is good thanks.
An idle animation and a chat animation would be great. Is it possible to do a happy chat and a sad chat(nothing too complex, just something that shows the animations can vary depending on the response).
For this version I don’t think you need to worry about synching it to speech too much. I am not sure about the voice – it would be nice to put in there I suppose but there isn’t any room in the budget for a voice actor so perhaps I can try recording some samples and see how it looks for the prototype.
Feel free to give me a call if you have any questions.
Chat soon,
Dale
Here is the dialogue;
First dialogue:
Nurse: Hello Mr Smith, how are you feeling / Hi Frank, how’s things? / Hello, I’m here to check your medications
Patient: Hello, I’m doing ok thanks / Have we met? / Ok, are you a nurse?
Second dialogue:
Nurse: I’m just going to review your medications / It’s 10am so it’s medication time / Ready for your pills?
Patient: I seem to rattle with pills / Already? I only had some a couple of hours ago / I’ll need some more water please.
Third dialogue:
Nurse: Do you understand the pills you are taking? / They’re due at 10am, I just checked / No problems, I’ll grab you some water
Patient: I know I take a heart pill.. / Ok, but it seems a bit soon… / Are there any biscuits too?